Files
cs2-demo-mapper/render/gui_renderer.py

39 lines
1.3 KiB
Python

import pygame
from widgets.slider import HorizontalSlider
from widgets.button import Button
class GUIRenderer:
def __init__(self, screen, match):
self.screen = screen
self.font = pygame.font.Font(None, 36)
self.match = match
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
# Buttons
self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
self.settings_button.set_image("assets/setting.png")
self.back_button = Button(self.screen.get_width()-80, 10, 30, 30, None)
self.back_button.set_image("assets/arrow.png")
self.colour = (255, 255, 255)
def _render_buttons(self):
self.settings_button.draw(self.screen)
self.back_button.draw(self.screen)
def _render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self._render_buttons()
self._render_slider()