import pygame from widgets.slider import HorizontalSlider from widgets.button import Button class GUIRenderer: def __init__(self, screen, match): self.screen = screen self.font = pygame.font.Font(None, 36) self.match = match self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick) # Buttons self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None) self.settings_button.set_image("assets/setting.png") self.back_button = Button(self.screen.get_width()-80, 10, 30, 30, None) self.back_button.set_image("assets/arrow.png") self.colour = (255, 255, 255) def _render_buttons(self): self.settings_button.draw(self.screen) self.back_button.draw(self.screen) def _render_slider(self): # Update slider value if self.slider.dragging: # Set match tick if slider is being dragged self.match.set_tick(int(self.slider.value)) else: # Set slider value if slider is not being dragged self.slider.set_value(self.match.tick) self.slider.draw() def render(self): self._render_buttons() self._render_slider()