49 lines
1.8 KiB
Python
49 lines
1.8 KiB
Python
import pygame
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from widgets.slider import HorizontalSlider
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from widgets.button import Button
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class GUIRenderer:
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def __init__(self, screen, match):
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self.screen = screen
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self.font = pygame.font.Font(None, 36)
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self.match = match
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self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
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# Buttons
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self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
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self.settings_button.set_image("assets/setting.png")
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self.back_button = Button(self.screen.get_width()-80, 10, 30, 30, None)
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self.back_button.set_image("assets/arrow.png")
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self.colour = (255, 255, 255)
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def _render_current_tick(self, match_tick, max_tick):
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text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
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self.screen.blit(text, (10, 10))
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def _render_team_scores(self, team_1_score, team_2_score):
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text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
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self.screen.blit(text, (10, 40))
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def _render_buttons(self):
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self.settings_button.draw(self.screen)
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self.back_button.draw(self.screen)
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def _render_slider(self):
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# Update slider value
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if self.slider.dragging:
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# Set match tick if slider is being dragged
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self.match.set_tick(int(self.slider.value))
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else:
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# Set slider value if slider is not being dragged
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self.slider.set_value(self.match.tick)
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self.slider.draw()
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def render(self):
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self._render_current_tick(self.match.tick, self.match.max_tick)
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self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
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self._render_buttons()
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self._render_slider()
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