ADD back button to main game & PATCH broken main page

This commit is contained in:
2025-04-21 17:25:27 +02:00
parent c808ed89ac
commit 7f58e238d7
4 changed files with 18 additions and 9 deletions

View File

@@ -1,7 +1,7 @@
from render.gui_renderer import GUIRenderer
class GUIController:
def __init__(self, gui_renderer: GUIRenderer, callback_function):
def __init__(self, gui_renderer: GUIRenderer, callback_function, previous_states):
self.callback_function = callback_function
self.gui_renderer = gui_renderer
@@ -9,6 +9,10 @@ class GUIController:
self.settings_button = gui_renderer.settings_button
self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
self.back_button = gui_renderer.back_button
self.back_button.set_action(lambda: self.callback_function(previous_states.pop()))
def update(self, event):
self.slider.handle_event(event)
self.settings_button.handle_event(event)
self.settings_button.handle_event(event)
self.back_button.handle_event(event)

View File

@@ -10,10 +10,13 @@ class GUIRenderer:
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
# Settings button
# Buttons
self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
self.settings_button.set_image("assets/setting.png")
self.back_button = Button(self.screen.get_width()-80, 10, 30, 30, None)
self.back_button.set_image("assets/arrow.png")
self.colour = (255, 255, 255)
def _render_current_tick(self, match_tick, max_tick):
@@ -24,8 +27,9 @@ class GUIRenderer:
text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
self.screen.blit(text, (10, 40))
def _render_settings_button(self):
def _render_buttons(self):
self.settings_button.draw(self.screen)
self.back_button.draw(self.screen)
def _render_slider(self):
# Update slider value
@@ -40,5 +44,5 @@ class GUIRenderer:
def render(self):
self._render_current_tick(self.match.tick, self.match.max_tick)
self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
self._render_settings_button()
self._render_buttons()
self._render_slider()

View File

@@ -24,7 +24,7 @@ class Game(GameState):
# Controllers
self.player_controller = PlayerController(self.player_renderer, self.match)
self.gui_controller = GUIController(self.gui_render, self.switch_state)
self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"])
def handle_events(self, events):

View File

@@ -80,12 +80,13 @@ class StartMenu(GameState):
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
self.upload_demo_button.handle_event(event)
self.settings_button.handle_event(event)
if not self.file_dialog:
self.upload_demo_button.handle_event(event)
self.settings_button.handle_event(event)
self.manager.process_events(event)
# Handle file dialog interaction
if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
self.file_dialog.kill()
self.file_dialog = None
self.demo_file = event.text
self._start_game_callback()