Commit Graph

18 Commits

Author SHA1 Message Date
52df76081e REFACTOR match class, massive performance boost 2025-05-04 19:00:12 +02:00
bb06e3e338 ADD breakpoints on slider for round changes 2025-05-03 16:41:20 +02:00
98e44a6cf8 REFACTOR assets 2025-05-01 13:14:46 +02:00
5abf81c6cb PATCH team colour bugs by making team logic more robust 2025-05-01 11:31:55 +02:00
b576537fb5 ADD kill, death, assist stats 2025-04-27 16:31:09 +02:00
efdaee6147 ADD armour value & PATCH freezing bug 2025-04-27 01:29:41 +02:00
e6e1985a4f ADD player state tracking 2025-04-26 20:05:26 +02:00
daa284ed95 PATCH bug that causes crash at end of game 2025-04-22 18:40:06 +02:00
45abd430dc REFACTOR: moved render components into seperate module
ADD: Health bar
2025-03-19 19:03:37 +01:00
e168e413e0 UPDATE: yaw beam only appears when player is shooting 2025-03-18 23:18:24 +01:00
b85d30c241 PATCH: Incorrect round swap value 2025-03-18 19:11:23 +01:00
1304a4e81a ADD: set_tick() function 2025-03-18 18:45:58 +01:00
9f52947036 PATCH: Incorrect team colours due to wrong total round number 2025-03-16 21:17:48 +01:00
3ee2c5de44 ADD: colours to players on teams 2025-03-16 17:25:32 +01:00
c55abfe02e UPDATE: New rendering method, using real CS2 data, less guessing, more accuracy.
REMOVE: Image coord controller
2025-03-16 17:09:59 +01:00
fed502a14a UPDATE: Correctly updating round with _update_round() function
PATCH: Incorrect max tick value
2025-03-16 12:21:25 +01:00
2022ee504d ADD: Split players into two teams internally 2025-03-16 10:32:55 +01:00
19934aa911 REFACTOR: Split into modules (controller, models, and utils) 2025-03-15 22:50:22 +01:00