86 lines
4.1 KiB
Python
86 lines
4.1 KiB
Python
from models.player import Player
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from models.team import Team
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class Match:
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def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
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self.team_1 = team_1
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self.team_2 = team_2
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self.map_name = map_name
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self.tick = 1
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self.current_tick = game_info[game_info["tick"] == self.tick]
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self.round = self.current_tick["total_rounds_played"].values[0]
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self.max_tick = game_info["tick"].max()
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self.game_info = game_info.sort_values(by=["tick", "player_steamid"]) # pd dataframe sorted by tick
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self.tick_rate = tick_rate
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def _update_player_positions(self) -> None:
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# inefficient, might need to change
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# empty tick
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if self.current_tick.empty:
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return
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# # check if current tick has NaN values
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# if self.current_tick.isnull().values.any():
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# return
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for player in self.get_players():
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player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
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player.pitch = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
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player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
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player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
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player.is_shooting = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["shots_fired"].values[0]
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player.health = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["health"].values[0])
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player.armour = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["armor_value"].values[0])
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player.current_weapon = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["active_weapon_name"].values[0]
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player.kills = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["kills_total"].values[0])
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player.deaths = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["deaths_total"].values[0])
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player.assists = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["assists_total"].values[0])
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def _update_round(self) -> None:
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if self.current_tick.empty:
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return
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self.round = self.current_tick["total_rounds_played"].values[0]
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self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == self.team_1.id]["team_rounds_total"].values[0])
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self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == self.team_2.id]["team_rounds_total"].values[0])
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def _update_team_ids(self) -> None:
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# get random player from each team
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if self.current_tick.empty:
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return
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for team in self.get_teams():
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random_player = team.players[0]
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player_team_id = self.current_tick[self.current_tick["player_steamid"] == random_player.steam_id]["team_num"].values[0]
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if player_team_id == 2:
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team.set_t()
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elif player_team_id == 3:
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team.set_ct()
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def next_tick(self) -> None:
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self.tick += 1
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self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
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self._update_player_positions()
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self._update_team_ids()
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self._update_round()
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def set_tick(self, tick: int) -> None:
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self.tick = tick
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self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
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self._update_player_positions()
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self._update_round()
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def get_players(self) -> list[Player]:
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return self.team_1.players + self.team_2.players
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def get_teams(self) -> list[Team]:
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return [self.team_1, self.team_2] |