Files
cs2-demo-mapper/models/match.py
2025-05-01 13:14:46 +02:00

94 lines
4.4 KiB
Python

from models.player import Player
from models.team import Team
class Match:
def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
self.team_1 = team_1
self.team_2 = team_2
self.map_name = map_name
self.tick = 1
self.current_tick = game_info[game_info["tick"] == self.tick]
self.round = self.current_tick["total_rounds_played"].values[0]
self.max_tick = game_info["tick"].max()
self.game_info = game_info.sort_values(by=["tick", "player_steamid"]) # pd dataframe sorted by tick
self.tick_rate = tick_rate
def _update_player(self, player: Player) -> None:
player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
player.pitch = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
player.is_shooting = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["shots_fired"].values[0]
player.health = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["health"].values[0])
player.armour = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["armor_value"].values[0])
player.current_weapon = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["active_weapon_name"].values[0]
player.kills = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["kills_total"].values[0])
player.deaths = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["deaths_total"].values[0])
player.assists = int(self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["assists_total"].values[0])
player.inventory = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["inventory"].values[0]
if "C4 Explosive" in player.inventory:
player.has_bomb = True
else:
player.has_bomb = False
if "Defuse Kit" in player.inventory:
player.has_defuser = True
else:
player.has_defuser = False
def _update_players(self) -> None:
# empty tick
if self.current_tick.empty:
return
for player in self.get_players():
self._update_player(player)
def _update_round(self) -> None:
if self.current_tick.empty:
return
self.round = self.current_tick["total_rounds_played"].values[0]
self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == self.team_1.id]["team_rounds_total"].values[0])
self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == self.team_2.id]["team_rounds_total"].values[0])
def _update_team_ids(self) -> None:
# get random player from each team
if self.current_tick.empty:
return
for team in self.get_teams():
random_player = team.players[0]
player_team_id = self.current_tick[self.current_tick["player_steamid"] == random_player.steam_id]["team_num"].values[0]
if player_team_id == 2:
team.set_t()
elif player_team_id == 3:
team.set_ct()
def next_tick(self) -> None:
self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_players()
self._update_team_ids()
self._update_round()
def set_tick(self, tick: int) -> None:
self.tick = tick
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_players()
self._update_round()
def get_players(self) -> list[Player]:
return self.team_1.players + self.team_2.players
def get_teams(self) -> list[Team]:
return [self.team_1, self.team_2]