ADD hover function to each player
This commit is contained in:
27
controllers/player_controller.py
Normal file
27
controllers/player_controller.py
Normal file
@@ -0,0 +1,27 @@
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from models.match import Match
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from render.player_renderer import PlayerRenderer
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import pygame
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class PlayerController:
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def __init__(self, player_renderer: PlayerRenderer, match: Match):
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self.player_renderer = player_renderer
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self.match = match
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## Private Methods
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def _update_hover_state(self, event, player):
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if event.type == pygame.MOUSEMOTION:
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mouse_x, mouse_y = event.pos
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player_x, player_y = self.player_renderer.map_coord_controller.map_to_screen(player.x, player.y)
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distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
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if distance < self.player_renderer.get_radius():
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player.is_hovered = True
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else:
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player.is_hovered = False
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## Public Methods
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def update(self, event):
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for team in self.match.get_teams():
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for player in team.players:
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self._update_hover_state(event, player)
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@@ -3,6 +3,7 @@ from models.match import Match
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from models.player import Player
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from models.player import Player
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from models.team import Team
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from models.team import Team
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from render.renderer import Renderer
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from render.renderer import Renderer
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from controllers.player_controller import PlayerController
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WIDTH, HEIGHT = 700,700
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WIDTH, HEIGHT = 700,700
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FPS = 60
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FPS = 60
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@@ -21,6 +22,7 @@ class Game:
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self.match = match
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self.match = match
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self.renderer = Renderer(self.match, self.screen)
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self.renderer = Renderer(self.match, self.screen)
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self.player_controller = PlayerController(self.renderer.player_render, self.match)
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def handle_events(self):
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def handle_events(self):
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"""Handles user inputs."""
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"""Handles user inputs."""
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@@ -28,6 +30,7 @@ class Game:
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.running = False
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self.running = False
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self.renderer.slider.handle_event(event)
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self.renderer.slider.handle_event(event)
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self.player_controller.update(event)
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def update(self):
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def update(self):
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"""Updates game objects."""
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"""Updates game objects."""
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@@ -12,4 +12,8 @@ class Player:
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self.dead = False
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self.dead = False
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self.is_shooting = False
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self.is_shooting = False
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## UI-related state
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self.is_selected = False
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self.is_hovered = False
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@@ -1,5 +1,6 @@
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import pygame, math
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import pygame, math
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from models.match import Match
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from models.match import Match
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from models.player import Player
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from controllers.map_coord_controller import MapCoordController
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from controllers.map_coord_controller import MapCoordController
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from utils.utils import mapped_value
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from utils.utils import mapped_value
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@@ -11,6 +12,7 @@ class PlayerRenderer:
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self.player_font = player_font
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self.player_font = player_font
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self.player_radius = 5
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self.player_radius = 5
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self.hovered_radius = 10
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self.health_bar_foreground = (0, 255, 0)
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self.health_bar_foreground = (0, 255, 0)
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self.health_bar_background = (255, 0, 0)
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self.health_bar_background = (255, 0, 0)
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@@ -36,9 +38,14 @@ class PlayerRenderer:
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self.health_bar_background = colour
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self.health_bar_background = colour
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## Private Methods
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## Private Methods
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def _render_circle(self, player, team):
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def _render_circle(self, player: Player, team):
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if player.is_hovered:
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radius = self.hovered_radius
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else:
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radius = self.player_radius
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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pygame.draw.circle(self.screen, team.colour, (x, y), self.player_radius)
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pygame.draw.circle(self.screen, team.colour, (x, y), radius)
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def _render_text(self, player):
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def _render_text(self, player):
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
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