ADD hover function to each player

This commit is contained in:
2025-04-18 16:08:02 +02:00
parent fcf390542b
commit 0e35226e96
4 changed files with 43 additions and 2 deletions

View File

@@ -0,0 +1,27 @@
from models.match import Match
from render.player_renderer import PlayerRenderer
import pygame
class PlayerController:
def __init__(self, player_renderer: PlayerRenderer, match: Match):
self.player_renderer = player_renderer
self.match = match
## Private Methods
def _update_hover_state(self, event, player):
if event.type == pygame.MOUSEMOTION:
mouse_x, mouse_y = event.pos
player_x, player_y = self.player_renderer.map_coord_controller.map_to_screen(player.x, player.y)
distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
if distance < self.player_renderer.get_radius():
player.is_hovered = True
else:
player.is_hovered = False
## Public Methods
def update(self, event):
for team in self.match.get_teams():
for player in team.players:
self._update_hover_state(event, player)

View File

@@ -3,6 +3,7 @@ from models.match import Match
from models.player import Player
from models.team import Team
from render.renderer import Renderer
from controllers.player_controller import PlayerController
WIDTH, HEIGHT = 700,700
FPS = 60
@@ -21,6 +22,7 @@ class Game:
self.match = match
self.renderer = Renderer(self.match, self.screen)
self.player_controller = PlayerController(self.renderer.player_render, self.match)
def handle_events(self):
"""Handles user inputs."""
@@ -28,6 +30,7 @@ class Game:
if event.type == pygame.QUIT:
self.running = False
self.renderer.slider.handle_event(event)
self.player_controller.update(event)
def update(self):
"""Updates game objects."""

View File

@@ -12,4 +12,8 @@ class Player:
self.dead = False
self.is_shooting = False
## UI-related state
self.is_selected = False
self.is_hovered = False

View File

@@ -1,5 +1,6 @@
import pygame, math
from models.match import Match
from models.player import Player
from controllers.map_coord_controller import MapCoordController
from utils.utils import mapped_value
@@ -11,6 +12,7 @@ class PlayerRenderer:
self.player_font = player_font
self.player_radius = 5
self.hovered_radius = 10
self.health_bar_foreground = (0, 255, 0)
self.health_bar_background = (255, 0, 0)
@@ -36,9 +38,14 @@ class PlayerRenderer:
self.health_bar_background = colour
## Private Methods
def _render_circle(self, player, team):
def _render_circle(self, player: Player, team):
if player.is_hovered:
radius = self.hovered_radius
else:
radius = self.player_radius
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (x, y), self.player_radius)
pygame.draw.circle(self.screen, team.colour, (x, y), radius)
def _render_text(self, player):
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)