Files
cs2-demo-mapper/models/game.py

116 lines
4.1 KiB
Python

import pygame
from models.match import Match
from models.player import Player
from controllers.map_coord_controller import MapCoordController
from controllers.image_coord_controller import ImageCoordController
from utils.json_object import JSONObject
from utils.utils import mapped_value
WIDTH, HEIGHT = 700, 700
FPS = 60
class Game:
def __init__(self, match: Match):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)
pygame.display.set_caption("CS2 Demo Mapper")
self.clock = pygame.time.Clock()
self.running = True
self.match = match
try:
self.json_object = JSONObject(f"maps/{match.map_name}.json")
except FileNotFoundError:
raise NotImplementedError(f"Map {match.map_name} not implemented.")
self.image_path = self.json_object.get("image_path")
self.image_width = self.json_object.get("image_width")
self.image_height = self.json_object.get("image_height")
self.ingame_zero_x = self.json_object.get("middle_x")
self.ingame_zero_y = self.json_object.get("middle_y")
self.rotation_degrees = self.json_object.get("rotation")
self.scaler = self.json_object.get("scale")
self.map_coord_controller = MapCoordController(WIDTH, HEIGHT, -3000, 3000, -3000, 3000)
self.image_coord_controller = ImageCoordController(self.image_width, self.image_height, WIDTH, HEIGHT, self.ingame_zero_x, self.ingame_zero_y)
self.image_coord_controller.scale(self.scaler)
self.image_coord_controller.rotate(self.rotation_degrees)
def handle_events(self):
"""Handles user inputs."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
def update(self):
"""Updates game objects."""
self.match.next_tick()
def draw(self):
"""Draws everything on screen."""
self.screen.fill((30, 30, 30)) # Clear screen
# Draw map from image
map_image = pygame.image.load(self.image_path)
# Scale and rotate map image
map_image = pygame.transform.scale(map_image, (self.image_width*self.scaler, self.image_height*self.scaler))
map_image = pygame.transform.rotate(map_image, self.rotation_degrees)
# Draw map image
self.screen.blit(map_image, self.image_coord_controller.top_left_screen())
# Draw current tick
text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
self.screen.blit(text, (10, 10))
# Draw current round
text = self.font.render(f"Round: {self.match.round}", True, (255, 255, 255))
self.screen.blit(text, (10, 50))
for player in self.match.players:
if player.dead:
continue
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5)
# Draw player name
text = self.small_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (mapped_x + 10, mapped_y))
pygame.display.flip() # Update display
def run(self):
"""Main game loop."""
while self.running:
self.handle_events()
self.update()
self.draw()
self.clock.tick(self.match.tick_rate)
pygame.quit()
if __name__ == "__main__":
import demoparser2
demo_parser = demoparser2.DemoParser("demo.dem")
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
start_tick = int(input())
m = Match(map_name, game_info)
m.tick = start_tick
for index, row in players.iterrows():
m.add_player(Player(row["name"], row["steamid"]))
game = Game(m)
game.run()