import pygame from models.match import Match from models.player import Player from controllers.map_coord_controller import MapCoordController from controllers.image_coord_controller import ImageCoordController from utils.json_object import JSONObject from utils.utils import mapped_value WIDTH, HEIGHT = 700, 700 FPS = 60 class Game: def __init__(self, match: Match): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT)) self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) pygame.display.set_caption("CS2 Demo Mapper") self.clock = pygame.time.Clock() self.running = True self.match = match try: self.json_object = JSONObject(f"maps/{match.map_name}.json") except FileNotFoundError: raise NotImplementedError(f"Map {match.map_name} not implemented.") self.image_path = self.json_object.get("image_path") self.image_width = self.json_object.get("image_width") self.image_height = self.json_object.get("image_height") self.ingame_zero_x = self.json_object.get("middle_x") self.ingame_zero_y = self.json_object.get("middle_y") self.rotation_degrees = self.json_object.get("rotation") self.scaler = self.json_object.get("scale") self.map_coord_controller = MapCoordController(WIDTH, HEIGHT, -3000, 3000, -3000, 3000) self.image_coord_controller = ImageCoordController(self.image_width, self.image_height, WIDTH, HEIGHT, self.ingame_zero_x, self.ingame_zero_y) self.image_coord_controller.scale(self.scaler) self.image_coord_controller.rotate(self.rotation_degrees) def handle_events(self): """Handles user inputs.""" for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False def update(self): """Updates game objects.""" self.match.next_tick() def draw(self): """Draws everything on screen.""" self.screen.fill((30, 30, 30)) # Clear screen # Draw map from image map_image = pygame.image.load(self.image_path) # Scale and rotate map image map_image = pygame.transform.scale(map_image, (self.image_width*self.scaler, self.image_height*self.scaler)) map_image = pygame.transform.rotate(map_image, self.rotation_degrees) # Draw map image self.screen.blit(map_image, self.image_coord_controller.top_left_screen()) # Draw current tick text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) self.screen.blit(text, (10, 10)) # Draw current round text = self.font.render(f"Round: {self.match.round}", True, (255, 255, 255)) self.screen.blit(text, (10, 50)) for player in self.match.players: if player.dead: continue mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y) pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5) # Draw player name text = self.small_font.render(player.name, True, (255, 255, 255)) self.screen.blit(text, (mapped_x + 10, mapped_y)) pygame.display.flip() # Update display def run(self): """Main game loop.""" while self.running: self.handle_events() self.update() self.draw() self.clock.tick(self.match.tick_rate) pygame.quit() if __name__ == "__main__": import demoparser2 demo_parser = demoparser2.DemoParser("demo.dem") game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"]) header_info = demo_parser.parse_header() map_name = header_info['map_name'] players = demo_parser.parse_player_info() start_tick = int(input()) m = Match(map_name, game_info) m.tick = start_tick for index, row in players.iterrows(): m.add_player(Player(row["name"], row["steamid"])) game = Game(m) game.run()