43 lines
1.8 KiB
Python
43 lines
1.8 KiB
Python
from models.match import Match
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from render.player_renderer import PlayerRenderer
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import pygame
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class PlayerController:
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def __init__(self, player_renderer: PlayerRenderer, match: Match, game_box_top: tuple[int, int]):
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self.player_renderer = player_renderer
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self.match = match
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self.game_box_top = game_box_top
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self.selected_player = None
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## Private Methods
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def _is_player_at_mouse(self, player, mouse_x, mouse_y):
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player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y)
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distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
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return distance < self.player_renderer.get_radius()
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def _update_hover_state(self, mouse_x, mouse_y, player):
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if self._is_player_at_mouse(player, mouse_x, mouse_y):
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player.is_hovered = True
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else:
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player.is_hovered = False
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def _select_player(self, mouse_x, mouse_y, player):
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if self._is_player_at_mouse(player, mouse_x, mouse_y):
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player.is_selected = not player.is_selected
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self.selected_player = player if player.is_selected else None
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print(f"Selected player: {player.name}" if player.is_selected else "Player deselected")
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## Public Methods
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def update(self, event):
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if hasattr(event, 'pos'):
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new_x, new_y = event.pos[0] - self.game_box_top[0], event.pos[1] - self.game_box_top[1]
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for team in self.match.get_teams():
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for player in team.players:
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if event.type == pygame.MOUSEMOTION:
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self._update_hover_state(new_x, new_y, player)
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elif event.type == pygame.MOUSEBUTTONDOWN:
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self._select_player(new_x, new_y, player)
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