Files
cs2-demo-mapper/models/game.py

76 lines
2.1 KiB
Python

import pygame
from models.match import Match
from models.player import Player
from models.team import Team
from models.renderer import Renderer
WIDTH, HEIGHT = 700,700
FPS = 60
class Game:
def __init__(self, match: Match):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE)
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)
pygame.display.set_caption("CS2 Demo Mapper")
self.clock = pygame.time.Clock()
self.running = True
self.match = match
self.renderer = Renderer(self.match, self.screen)
def handle_events(self):
"""Handles user inputs."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.renderer.slider.handle_event(event)
def update(self):
"""Updates game objects."""
self.match.next_tick()
def draw(self):
"""Draws everything on screen."""
self.renderer.render()
pygame.display.flip() # Update display
def run(self):
"""Main game loop."""
while self.running:
self.handle_events()
self.update()
self.draw()
self.clock.tick(self.match.tick_rate)
pygame.quit()
if __name__ == "__main__":
import demoparser2
demo_parser = demoparser2.DemoParser("demo.dem")
game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"])
header_info = demo_parser.parse_header()
map_name = header_info['map_name']
players = demo_parser.parse_player_info()
start_tick = int(input())
team_1 = Team()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
m.tick = start_tick
for index, row in players.iterrows():
if row["team_number"] == 1:
team_1.add_player(Player(row["name"], row["steamid"]))
else:
team_2.add_player(Player(row["name"], row["steamid"]))
game = Game(m)
game.run()