75 lines
2.0 KiB
Python
75 lines
2.0 KiB
Python
import pygame
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from models.match import Match
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from models.player import Player
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from models.team import Team
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from models.renderer import Renderer
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WIDTH, HEIGHT = 700, 700
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FPS = 60
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class Game:
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def __init__(self, match: Match):
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pygame.init()
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self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
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self.font = pygame.font.Font(None, 36)
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self.small_font = pygame.font.Font(None, 15)
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pygame.display.set_caption("CS2 Demo Mapper")
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self.clock = pygame.time.Clock()
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self.running = True
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self.match = match
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self.renderer = Renderer(self.match, self.screen)
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def handle_events(self):
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"""Handles user inputs."""
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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def update(self):
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"""Updates game objects."""
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self.match.next_tick()
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def draw(self):
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"""Draws everything on screen."""
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self.renderer.render()
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pygame.display.flip() # Update display
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def run(self):
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"""Main game loop."""
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while self.running:
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self.handle_events()
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self.update()
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self.draw()
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self.clock.tick(self.match.tick_rate)
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pygame.quit()
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if __name__ == "__main__":
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import demoparser2
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demo_parser = demoparser2.DemoParser("demo.dem")
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"])
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header_info = demo_parser.parse_header()
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map_name = header_info['map_name']
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players = demo_parser.parse_player_info()
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start_tick = int(input())
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team_1 = Team()
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team_2 = Team()
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m = Match(map_name, game_info, team_1, team_2)
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m.tick = start_tick
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for index, row in players.iterrows():
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if row["team_number"] == 1:
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team_1.add_player(Player(row["name"], row["steamid"]))
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else:
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team_2.add_player(Player(row["name"], row["steamid"]))
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game = Game(m)
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game.run()
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