44 lines
1.0 KiB
Python
44 lines
1.0 KiB
Python
import pygame
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from states.game import Game
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from states.start_menu import StartMenu
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def main():
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pygame.init()
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screen = pygame.display.set_mode((720, 720))
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clock = pygame.time.Clock()
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states = {}
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current_state = None
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def switch_state(state_name, data=None):
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nonlocal current_state
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if state_name == "game":
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match = data.get("match")
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current_state = Game(switch_state, screen, match)
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states[state_name] = current_state
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current_state = states[state_name]
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# Initialize states
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states["start_menu"] = StartMenu(switch_state, screen)
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switch_state("start_menu")
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running = True
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while running:
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.QUIT:
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running = False
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current_state.handle_events(events)
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current_state.update()
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current_state.draw()
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pygame.display.flip()
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clock.tick(60)
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pygame.quit()
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if __name__ == "__main__":
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main() |