Files
cs2-demo-mapper/models/match.py

62 lines
2.7 KiB
Python

from models.player import Player
from models.team import Team
class Match:
def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
self.team_1 = team_1
self.team_2 = team_2
self.map_name = map_name
self.tick = 1
self.current_tick = game_info[game_info["tick"] == self.tick]
self.round = self.current_tick["team_rounds_total"].values[0]
self.max_tick = game_info["tick"].max()
self.game_info = game_info.sort_values(by=["tick", "player_steamid"]) # pd dataframe sorted by tick
self.tick_rate = tick_rate
def _update_player_positions(self) -> None:
# inefficient, might need to change
# empty tick
if self.current_tick.empty:
return
for player in self.get_players():
player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
player.pitch = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
def _update_round(self) -> None:
if self.current_tick.empty:
return
self.round = self.current_tick["team_rounds_total"].values[0]
if self.round >= 8:
self.team_1.set_t()
self.team_2.set_ct()
self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == 3]["team_rounds_total"].values[0])
self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == 2]["team_rounds_total"].values[0])
else:
self.team_1.set_ct()
self.team_2.set_t()
self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == 2]["team_rounds_total"].values[0])
self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == 3]["team_rounds_total"].values[0])
def next_tick(self) -> None:
self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_player_positions()
self._update_round()
def get_players(self) -> list[Player]:
return self.team_1.players + self.team_2.players
def get_teams(self) -> list[Team]:
return [self.team_1, self.team_2]