Files
cs2-demo-mapper/models/match.py
2025-05-20 10:22:08 +02:00

103 lines
3.5 KiB
Python

from models.player import Player
from models.team import Team
class Match:
def __init__(self, map_name, game_info, team_1: Team, team_2: Team, game_events, tick_rate=64):
self.team_1 = team_1
self.team_2 = team_2
self.map_name = map_name
self.game_events = game_events
self.round_start_times = list(self.game_events[0][1]["tick"])
self.tick = 1
self.current_tick = game_info[game_info["tick"] == self.tick]
self.round = self.current_tick["total_rounds_played"].values[0]
self.max_tick = game_info["tick"].max()
self.game_info = game_info.sort_values(by=["tick", "player_steamid"]) # pd dataframe sorted by tick
self.tick_rate = tick_rate
def _update_player(self, player: Player) -> None:
player_row = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]
if player_row.empty:
return
row = player_row.iloc[0]
player.x = row["X"]
player.y = row["Y"]
player.z = row["Z"]
player.pitch = row["pitch"]
player.yaw = row["yaw"]
player.dead = row["is_alive"] == 0
player.is_shooting = row["shots_fired"]
player.health = int(row["health"])
player.armour = int(row["armor_value"])
player.current_weapon = row["active_weapon_name"]
player.kills = int(row["kills_total"])
player.deaths = int(row["deaths_total"])
player.assists = int(row["assists_total"])
player.inventory = row["inventory"]
if "C4 Explosive" in player.inventory:
player.has_bomb = True
else:
player.has_bomb = False
if "Defuse Kit" in player.inventory:
player.has_defuser = True
else:
player.has_defuser = False
def _update_players(self) -> None:
# empty tick
if self.current_tick.empty:
return
for player in self.get_players():
self._update_player(player)
def _update_round(self) -> None:
if self.current_tick.empty:
return
self.round = self.current_tick["total_rounds_played"].values[0]
self.team_1.score = int(self.current_tick[self.current_tick["team_num"] == self.team_1.id]["team_rounds_total"].values[0])
self.team_2.score = int(self.current_tick[self.current_tick["team_num"] == self.team_2.id]["team_rounds_total"].values[0])
def _update_team_ids(self) -> None:
# get random player from each team
if self.current_tick.empty:
return
for team in self.get_teams():
random_player = team.players[0]
player_team_id = self.current_tick[self.current_tick["player_steamid"] == random_player.steam_id]["team_num"].values[0]
if player_team_id == 2:
team.set_t()
elif player_team_id == 3:
team.set_ct()
def next_tick(self) -> None:
self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_players()
self._update_team_ids()
self._update_round()
def set_tick(self, tick: int) -> None:
self.tick = tick
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_players()
self._update_round()
def get_players(self) -> list[Player]:
return self.team_1.players + self.team_2.players
def get_teams(self) -> list[Team]:
return [self.team_1, self.team_2]