FEAT: Added pygame, scene now renders; Bug when round changes
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3
.gitignore
vendored
3
.gitignore
vendored
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demo.dem
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demo.dem
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__pycache__/
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77
game.py
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77
game.py
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import pygame
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from match import Match
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from player import Player
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from utils import mapped_value
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WIDTH, HEIGHT = 800, 600
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FPS = 60
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class Game:
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def __init__(self, match: Match):
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pygame.init()
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self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
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self.font = pygame.font.Font(None, 36)
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self.small_font = pygame.font.Font(None, 15)
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pygame.display.set_caption("CS2 Demo Mapper")
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self.clock = pygame.time.Clock()
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self.running = True
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self.match = match
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def handle_events(self):
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"""Handles user inputs."""
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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def update(self):
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"""Updates game objects."""
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self.match.next_tick()
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def draw(self):
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"""Draws everything on screen."""
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self.screen.fill((30, 30, 30)) # Clear screen
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# Draw current tick
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text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
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self.screen.blit(text, (10, 10))
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for player in self.match.players:
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if player.dead:
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continue
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mapped_x = mapped_value(player.x, -4000, 4000, 0, WIDTH)
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mapped_y = mapped_value(player.y, -4000, 4000, 0, HEIGHT)
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pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5)
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# Draw player name
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text = self.small_font.render(player.name, True, (255, 255, 255))
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self.screen.blit(text, (mapped_x + 10, mapped_y))
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pygame.display.flip() # Update display
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def run(self):
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"""Main game loop."""
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while self.running:
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self.handle_events()
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self.update()
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self.draw()
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self.clock.tick(self.match.tick_rate)
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pygame.quit()
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if __name__ == "__main__":
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import demoparser2
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demo_parser = demoparser2.DemoParser("demo.dem")
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game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"])
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players = demo_parser.parse_player_info()
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m = Match("de_dust2", game_info)
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for index, row in players.iterrows():
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m.add_player(Player(row["name"], row["steamid"]))
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game = Game(m)
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game.run()
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4
match.py
4
match.py
@@ -1,13 +1,14 @@
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from player import Player
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from player import Player
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class Match:
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class Match:
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def __init__(self, map_name, game_info):
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def __init__(self, map_name, game_info, tick_rate=64):
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self.players = []
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self.players = []
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self.map_name = map_name
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self.map_name = map_name
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self.round = 0
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self.round = 0
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self.tick = 0
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self.tick = 0
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self.max_tick = game_info.index[-1]
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self.max_tick = game_info.index[-1]
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self.game_info = game_info # pd dataframe sorted by tick
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self.game_info = game_info # pd dataframe sorted by tick
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self.tick_rate = tick_rate
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def add_player(self, player: Player) -> None:
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def add_player(self, player: Player) -> None:
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self.players.append(player)
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self.players.append(player)
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@@ -20,7 +21,6 @@ class Match:
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# inefficient, might need to change
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# inefficient, might need to change
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current_tick = self.game_info[self.game_info["tick"] == self.tick]
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current_tick = self.game_info[self.game_info["tick"] == self.tick]
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for player in self.players:
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for player in self.players:
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print("Updated player position of ", player.name)
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player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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player.z = current_tick[current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
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player.z = current_tick[current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
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