30 lines
1.3 KiB
Python
30 lines
1.3 KiB
Python
from player import Player
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class Match:
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def __init__(self, map_name, game_info, tick_rate=64):
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self.players = []
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self.map_name = map_name
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self.round = 0
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self.tick = 0
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self.max_tick = game_info.index[-1]
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self.game_info = game_info # pd dataframe sorted by tick
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self.tick_rate = tick_rate
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def add_player(self, player: Player) -> None:
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self.players.append(player)
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def next_tick(self) -> None:
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self.tick += 1
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self._update_player_positions()
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def _update_player_positions(self) -> None:
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# inefficient, might need to change
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current_tick = self.game_info[self.game_info["tick"] == self.tick]
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for player in self.players:
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player.x = current_tick[current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.y = current_tick[current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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player.z = current_tick[current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
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player.pitch = current_tick[current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
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player.yaw = current_tick[current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
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player.dead = current_tick[current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
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