REFACTOR settings into controller and renderer
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@@ -1,52 +1,35 @@
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from states.game_state import GameState
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from widgets.button import Button
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from widgets.switch import Switch
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from controllers.settings_controller import SettingsController
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from render.settings_menu_renderer import SettingsMenuRenderer
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import pygame
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class SettingsMenu(GameState):
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def __init__(self, switch_state_callback, context):
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super().__init__(switch_state_callback, context)
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self.text_start_x = 100
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self.widget_start_x = 500
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# Text
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self.show_yaw_text = self.font.render("Show Yaw: ", True, (255, 255, 255))
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self.show_health_text = self.font.render("Show Health: ", True, (255, 255, 255))
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self.show_names_text = self.font.render("Show Names: ", True, (255, 255, 255))
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# Buttons
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self.back_button = Button(10, 10, 50, 50, lambda: self.switch_state(self.context["previous_states"].pop()))
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self.back_button.set_image("assets/arrow.png")
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# Switches
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self.show_yaw_button = Switch(self.widget_start_x, 100, 100, self.show_yaw_text.get_rect().height, self.options["show_yaw"])
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self.show_health_button = Switch(self.widget_start_x, 150, 100, self.show_health_text.get_rect().height, self.options["show_health"])
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self.show_names_button = Switch(self.widget_start_x, 200, 100, self.show_names_text.get_rect().height, self.options["show_names"])
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self.settings_renderer = SettingsMenuRenderer(self.screen, self.context["options"], self.font)
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self.settings_controller = SettingsController(self.settings_renderer, self.switch_state, context)
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def handle_events(self, events):
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"""Handles user inputs."""
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for event in events:
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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self.switch_state("start_menu")
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self.show_yaw_button.handle_event(event)
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self.show_health_button.handle_event(event)
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self.show_names_button.handle_event(event)
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self.back_button.handle_event(event)
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self.settings_controller.update(event)
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def update(self):
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"""Updates settings based on user input."""
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if self.show_yaw_button.get_is_toggled():
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if self.settings_renderer.show_yaw_button.get_is_toggled():
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self.options["show_yaw"] = True
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else:
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self.options["show_yaw"] = False
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if self.show_health_button.get_is_toggled():
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if self.settings_renderer.show_health_button.get_is_toggled():
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self.options["show_health"] = True
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else:
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self.options["show_health"] = False
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if self.show_names_button.get_is_toggled():
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if self.settings_renderer.show_names_button.get_is_toggled():
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self.options["show_names"] = True
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else:
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self.options["show_names"] = False
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@@ -56,16 +39,6 @@ class SettingsMenu(GameState):
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def draw(self):
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"""Renders the settings menu."""
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self.screen.fill((30, 30, 30)) # Clear screen
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self.screen.blit(self.show_yaw_text, (self.text_start_x, self.show_yaw_button.y))
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self.show_yaw_button.draw(self.screen)
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self.screen.blit(self.show_health_text, (self.text_start_x, self.show_health_button.y))
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self.show_health_button.draw(self.screen)
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self.screen.blit(self.show_names_text, (self.text_start_x, self.show_names_button.y))
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self.show_names_button.draw(self.screen)
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self.back_button.draw(self.screen)
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self.settings_renderer.render()
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