ADD show names option

This commit is contained in:
2025-04-21 19:58:31 +02:00
parent 370604473a
commit 5d1da9e299
4 changed files with 17 additions and 3 deletions

View File

@@ -10,7 +10,7 @@ class GUIController:
self.settings_button.set_action(lambda: self.callback_function("settings_menu"))
self.back_button = gui_renderer.back_button
self.back_button.set_action(lambda: self.callback_function(previous_states.pop()))
self.back_button.set_action(lambda: self.callback_function("start_menu"))
def update(self, event):
self.slider.handle_event(event)

View File

@@ -19,7 +19,8 @@ def main():
"small_font": pygame.font.Font(None, 15),
"options": {
"show_yaw": True,
"show_health": True
"show_health": True,
"show_names": True
}
}

View File

@@ -78,7 +78,9 @@ class PlayerRenderer:
continue
self._render_circle(player, team)
self._render_text(player)
if self.options["show_names"]:
self._render_text(player)
if self.options["show_yaw"]:
self._render_yaw(player, team)

View File

@@ -13,6 +13,7 @@ class SettingsMenu(GameState):
# Text
self.show_yaw_text = self.font.render("Show Yaw: ", True, (255, 255, 255))
self.show_health_text = self.font.render("Show Health: ", True, (255, 255, 255))
self.show_names_text = self.font.render("Show Names: ", True, (255, 255, 255))
# Buttons
self.back_button = Button(10, 10, 50, 50, lambda: self.switch_state(self.context["previous_states"].pop()))
@@ -21,6 +22,7 @@ class SettingsMenu(GameState):
# Switches
self.show_yaw_button = Switch(self.widget_start_x, 100, 100, self.show_yaw_text.get_rect().height, self.options["show_yaw"])
self.show_health_button = Switch(self.widget_start_x, 150, 100, self.show_health_text.get_rect().height, self.options["show_health"])
self.show_names_button = Switch(self.widget_start_x, 200, 100, self.show_names_text.get_rect().height, self.options["show_names"])
def handle_events(self, events):
"""Handles user inputs."""
@@ -29,6 +31,7 @@ class SettingsMenu(GameState):
self.switch_state("start_menu")
self.show_yaw_button.handle_event(event)
self.show_health_button.handle_event(event)
self.show_names_button.handle_event(event)
self.back_button.handle_event(event)
def update(self):
@@ -43,6 +46,11 @@ class SettingsMenu(GameState):
else:
self.options["show_health"] = False
if self.show_names_button.get_is_toggled():
self.options["show_names"] = True
else:
self.options["show_names"] = False
# Save settings to context
self.context["options"] = self.options
@@ -55,6 +63,9 @@ class SettingsMenu(GameState):
self.screen.blit(self.show_health_text, (self.text_start_x, self.show_health_button.y))
self.show_health_button.draw(self.screen)
self.screen.blit(self.show_names_text, (self.text_start_x, self.show_names_button.y))
self.show_names_button.draw(self.screen)
self.back_button.draw(self.screen)