ADD: Slider that acts as seek for match

This commit is contained in:
2025-03-18 18:50:39 +01:00
parent 3d2dcef07f
commit 9044ff23cf
2 changed files with 14 additions and 14 deletions

View File

@@ -28,6 +28,7 @@ class Game:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
self.running = False self.running = False
self.renderer.slider.handle_event(event)
def update(self): def update(self):
"""Updates game objects.""" """Updates game objects."""

View File

@@ -1,5 +1,5 @@
import pygame import pygame
import pygame_widgets from widgets.slider import HorizontalSlider
from pygame_widgets.slider import Slider from pygame_widgets.slider import Slider
from models.match import Match from models.match import Match
from models.player import Player from models.player import Player
@@ -35,6 +35,9 @@ class Renderer:
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y) self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
def render_players(self): def render_players(self):
"""Draws everything on screen.""" """Draws everything on screen."""
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height()) self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
@@ -50,8 +53,6 @@ class Renderer:
text = self.small_font.render(player.name, True, (255, 255, 255)) text = self.small_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (mapped_x + 10, mapped_y)) self.screen.blit(text, (mapped_x + 10, mapped_y))
pygame.display.flip() # Update display
def render_text(self): def render_text(self):
# Draw current tick # Draw current tick
text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
@@ -68,19 +69,17 @@ class Renderer:
# Draw map image # Draw map image
self.screen.blit(self.map_image, (0, 0)) self.screen.blit(self.map_image, (0, 0))
'''
def render_slider(self): def render_slider(self):
# Create slider # Create slider
slider = Slider(self.screen, 100, 100, 400, 20, min=1, max=self.match.max_tick, step=1, initial=self.match.tick, if self.slider.dragging:
handleRadius=10, handleColour=(255, 255, 255), handleOutline=(255, 255, 255), self.match.set_tick(int(self.slider.value))
sliderColour=(100, 100, 100), sliderMarkColour=(150, 150, 150), else:
font=pygame.font.Font(None, 36), textColour=(255, 255, 255), self.slider.set_value(self.match.tick)
valueColour=(255, 255, 255), valueOutlineColour=(255, 255, 255), self.slider.draw()
onSlide=self.on_slide, sliderMark=0)
'''
def render(self): def render(self):
self.screen.fill((30, 30, 30)) # Clear screen self.screen.fill((30, 30, 30)) # Clear screen
self.render_map() self.render_map()
self.render_text() self.render_text()
self.render_players() self.render_players()
self.render_slider()