Files
cs2-demo-mapper/models/renderer.py

85 lines
3.4 KiB
Python

import pygame
from widgets.slider import HorizontalSlider
from pygame_widgets.slider import Slider
from models.match import Match
from models.player import Player
from models.team import Team
from controllers.map_coord_controller import MapCoordController
from utils.json_object import JSONObject
class Renderer:
def __init__(self, match: Match, screen):
self.screen = screen
self.match = match
self.font = pygame.font.Font(None, 36)
self.small_font = pygame.font.Font(None, 15)
try:
self.json_object = JSONObject(f"maps/{match.map_name}.json")
except FileNotFoundError:
raise NotImplementedError(f"Map {match.map_name} not implemented.")
self.top_left_x = self.json_object.get("pos_x")
self.top_left_y = self.json_object.get("pos_y")
self.scale = self.json_object.get("scale")
self.rotation = self.json_object.get("rotate")
self.image_path = self.json_object.get("material")
self.map_image = pygame.image.load(self.image_path)
self.image_width = self.map_image.get_width()
self.image_height = self.map_image.get_height()
self.bottom_right_x = self.top_left_x + (self.image_width * self.scale)
self.bottom_right_y = self.top_left_y - (self.image_height * self.scale)
self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(),
self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y)
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
def render_players(self):
"""Draws everything on screen."""
self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height())
for team in self.match.get_teams():
for player in team.players:
if player.dead:
continue
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (mapped_x, mapped_y), 5)
# Draw player name
text = self.small_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (mapped_x + 10, mapped_y))
def render_text(self):
# Draw current tick
text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255))
self.screen.blit(text, (10, 10))
# Draw team scores
text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255))
self.screen.blit(text, (10, 40))
def render_map(self):
# Scale and rotate map image
self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height()))
# Draw map image
self.screen.blit(self.map_image, (0, 0))
def render_slider(self):
# Create slider
if self.slider.dragging:
self.match.set_tick(int(self.slider.value))
else:
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self.screen.fill((30, 30, 30)) # Clear screen
self.render_map()
self.render_text()
self.render_players()
self.render_slider()