REFACTOR button

This commit is contained in:
2025-04-18 21:36:26 +02:00
parent 0e35226e96
commit 7c025cd8fd

View File

@@ -1,50 +1,93 @@
import pygame
class Button:
def __init__(self, screen, x, y, width, height, image_path, colour, action):
def __init__(self, screen, x, y, width, height, action):
self.screen = screen
self.x = x
self.y = y
self.width = width
self.height = height
self._load_image(image_path)
self.colour = colour
self.image = None
self.text = None
self.action = action
self.active = False
## Default values
self.font_size = 20
self.colour = (255, 255, 255)
self.pressed = False
def _load_image(self, image_path):
## Getters and setters
def get_font_size(self) -> int:
return self.font_size
def get_text(self) -> str:
return self.text
def set_font_size(self, font_size: int) -> None:
self.font_size = font_size
def set_text(self, text: str) -> None:
self.text = text
def set_image(self, image_path: str) -> None:
self._load_image(image_path)
def set_action(self, action) -> None:
self.action = action
## Private methods
def _load_image(self, image_path: str) -> None:
self.image = pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, (self.width, self.height))
def handle_event(self, event):
def _draw_text(self, text: str, font_size: int) -> None:
font = pygame.font.Font(None, font_size)
text_surface = font.render(text, True, (0, 0, 0))
text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2))
self.screen.blit(text_surface, text_rect)
def _button_press_down(self) -> None:
self.pressed = True
if self.action:
self.action()
def _button_press_up(self) -> None:
self.pressed = False
pass
## Public methods
def handle_event(self, event: pygame.event.Event) -> None:
if event.type == pygame.MOUSEBUTTONDOWN:
if self.x <= event.pos[0] <= self.x + self.width and self.y <= event.pos[1] <= self.y + self.height:
self.active = not self.active
self.action()
self._button_press_down()
def draw(self):
pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
self.screen.blit(self.image, (self.x, self.y))
if self.pressed and event.type == pygame.MOUSEBUTTONUP:
self._button_press_up()
def set_image(self, image_path: str):
self._load_image(image_path)
def draw(self) -> None:
if self.pressed:
pygame.draw.rect(self.screen, (200, 200, 200), (self.x, self.y, self.width, self.height))
else:
pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
def set_action(self, action):
self.action = action
if self.image:
self.screen.blit(self.image, (self.x, self.y))
if self.text:
self._draw_text(self.text, self.font_size)
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((700, 700))
def play_pause(button):
if button.active:
button.set_image("../assets/pause-button.png")
else:
button.set_image("../assets/play-button.png")
def button_action():
print("Button clicked!")
button = Button(screen, 100, 100, 100, 100, "../assets/play-button.png", (255, 0, 0), lambda: play_pause(button))
button = Button(screen, 100, 100, 200, 50, button_action)
button.set_text("Click Me")
button.set_font_size(30)
#button.set_image("assets/play-button.png") # Replace with your image path
running = True
while running: