ADD global context for each game state
This commit is contained in:
23
main.py
23
main.py
@@ -2,26 +2,39 @@ import pygame
|
||||
from states.game import Game
|
||||
from states.start_menu import StartMenu
|
||||
|
||||
|
||||
def main():
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((720, 720))
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
states = {}
|
||||
context = {
|
||||
"match": None,
|
||||
"screen": screen,
|
||||
"font": pygame.font.Font(None, 36),
|
||||
"small_font": pygame.font.Font(None, 15),
|
||||
"options": {
|
||||
"show_yaw": True
|
||||
}
|
||||
}
|
||||
current_state = None
|
||||
|
||||
def switch_state(state_name, data=None):
|
||||
def switch_state(state_name):
|
||||
nonlocal current_state
|
||||
if state_name == "game":
|
||||
match = data.get("match")
|
||||
current_state = Game(switch_state, screen, match)
|
||||
# Initialize Game state here
|
||||
try:
|
||||
match = context["match"]
|
||||
except KeyError:
|
||||
raise ValueError("Match object is required to initialize Game state.")
|
||||
|
||||
current_state = Game(switch_state, context)
|
||||
states[state_name] = current_state
|
||||
|
||||
current_state = states[state_name]
|
||||
|
||||
# Initialize states
|
||||
states["start_menu"] = StartMenu(switch_state, screen)
|
||||
states["start_menu"] = StartMenu(switch_state, context)
|
||||
switch_state("start_menu")
|
||||
|
||||
running = True
|
||||
|
||||
@@ -4,11 +4,10 @@ from controllers.player_controller import PlayerController
|
||||
import pygame
|
||||
|
||||
class Game(GameState):
|
||||
def __init__(self, switch_state_callback, screen, match):
|
||||
super().__init__(switch_state_callback, screen)
|
||||
self.match = match
|
||||
def __init__(self, switch_state_callback, context):
|
||||
super().__init__(switch_state_callback, context)
|
||||
|
||||
self.renderer = Renderer(self.match, screen)
|
||||
self.renderer = Renderer(self.match, self.screen)
|
||||
self.player_controller = PlayerController(self.renderer.player_render, self.match)
|
||||
|
||||
def handle_events(self, events):
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
import pygame
|
||||
|
||||
class GameState:
|
||||
def __init__(self, switch_state_callback, screen):
|
||||
def __init__(self, switch_state_callback, context: dict):
|
||||
self.switch_state = switch_state_callback
|
||||
self.screen = screen
|
||||
self.context = context
|
||||
self.screen = self.context.get("screen")
|
||||
self.match = self.context.get("match", None)
|
||||
self.font = self.context.get("font", pygame.font.Font(None, 36))
|
||||
self.small_font = self.context.get("small_font", pygame.font.Font(None, 15))
|
||||
self.options = self.context.get("options", {
|
||||
"show_yaw": True
|
||||
})
|
||||
|
||||
def handle_events(self, events):
|
||||
pass
|
||||
|
||||
@@ -9,13 +9,12 @@ import pygame
|
||||
import pygame_gui
|
||||
|
||||
class StartMenu(GameState):
|
||||
def __init__(self, switch_state_callback, screen):
|
||||
super().__init__(switch_state_callback, screen)
|
||||
self.screen = screen
|
||||
self.manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
|
||||
def __init__(self, switch_state_callback, context):
|
||||
super().__init__(switch_state_callback, context)
|
||||
self.manager = pygame_gui.UIManager((self.screen.get_width(), self.screen.get_height()))
|
||||
|
||||
self.default_button_start_x = self.screen.get_width() * 0.1
|
||||
self.default_button_width = screen.get_width() * 0.8
|
||||
self.default_button_width = self.screen.get_width() * 0.8
|
||||
|
||||
# buttons
|
||||
self.button = Button(self.default_button_start_x,
|
||||
@@ -43,7 +42,8 @@ class StartMenu(GameState):
|
||||
def _start_game_callback(self):
|
||||
"""Starts the game."""
|
||||
match = self._setup_game(self.demo_file)
|
||||
self.switch_state("game", {"match": match})
|
||||
self.context["match"] = match
|
||||
self.switch_state("game")
|
||||
|
||||
def _setup_game(self, demo_file: str) -> Match:
|
||||
demo_parser = demoparser2.DemoParser(demo_file)
|
||||
|
||||
Reference in New Issue
Block a user