Files
cs2-demo-mapper/states/game.py

28 lines
974 B
Python

from states.game_state import GameState
from render.renderer import Renderer
from controllers.player_controller import PlayerController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
self.renderer = Renderer(self.match, self.screen)
self.player_controller = PlayerController(self.renderer.player_render, self.match)
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.renderer.slider.handle_event(event)
self.player_controller.update(event)
def update(self):
"""Updates game objects."""
self.match.next_tick()
def draw(self):
"""Draws everything on screen."""
self.renderer.render()
pygame.display.flip()