Files
cs2-demo-mapper/widgets/switch.py
2025-04-22 20:57:25 +02:00

114 lines
3.5 KiB
Python

import pygame
class Switch:
def __init__(self, x, y, width, height, default_value):
self.x = x
self.y = y
self.width = width
self.height = height
self.rect_offset = 0
## Default values
self.is_toggled = default_value
self.background_colour = (211,211,211)
self.foreground_colour = (150, 150, 150)
self.active_border_colour = (255, 0, 0)
self.border_width = 1
self.border_radius = 3
self.toggle_speed = 5
## Getters and Setters
def get_is_toggled(self):
return self.is_toggled
def get_background_colour(self):
return self.background_colour
def get_foreground_colour(self):
return self.foreground_colour
def get_border_width(self):
return self.border_width
def get_border_radius(self):
return self.border_radius
def get_toggle_speed(self):
return self.toggle_speed
def set_is_toggled(self, value: bool):
self.is_toggled = value
def set_background_colour(self, colour):
self.background_colour = colour
def set_foreground_colour(self, colour):
self.foreground_colour = colour
def set_border_width(self, width):
self.border_width = width
def set_border_radius(self, radius):
self.border_radius = radius
def set_toggle_speed(self, speed):
self.toggle_speed = speed
## Private methods
def _press(self):
"""Toggle the switch state."""
self.is_toggled = not self.is_toggled
## Public methods
def handle_event(self, event):
"""Handle mouse events."""
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = event.pos
if self.x <= mouse_x <= self.x + self.width and self.y <= mouse_y <= self.y + self.height:
self._press()
def draw(self, screen):
# Move the rectangle to right over time if toggled
if self.is_toggled and self.rect_offset < (self.width // 2):
self.rect_offset += self.toggle_speed
elif not self.is_toggled and self.rect_offset > 0:
# Move the rectangle to left over time if not toggled
self.rect_offset -= self.toggle_speed
elif self.is_toggled:
# Draw border
pygame.draw.rect(screen, self.active_border_colour, (self.x-self.border_width,
self.y-self.border_width,
self.width+(self.border_width*2),
self.height+(self.border_width*2)),
border_radius=self.border_radius)
# Draw the switch background
pygame.draw.rect(screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
# Draw the switch foreground
pygame.draw.rect(screen, self.foreground_colour, (self.x + self.rect_offset, self.y, self.width // 2, self.height), border_radius=self.border_radius)
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
switch = Switch(100, 100, 50, 25, False)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
switch.handle_event(event)
screen.fill((0, 0, 0))
switch.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()