Files
cs2-demo-mapper/models/match.py

44 lines
1.8 KiB
Python

from models.player import Player
class Match:
def __init__(self, map_name, game_info, tick_rate=64):
self.players = []
self.map_name = map_name
self.tick = 1
self.current_tick = game_info[game_info["tick"] == self.tick]
self.round = self.current_tick["team_rounds_total"].values[0]
self.max_tick = game_info.index[-1]
self.game_info = game_info # pd dataframe sorted by tick
self.tick_rate = tick_rate
def add_player(self, player: Player) -> None:
self.players.append(player)
def next_tick(self) -> None:
self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_player_positions()
self._update_round()
def _update_player_positions(self) -> None:
# inefficient, might need to change
# empty tick
if self.current_tick.empty:
return
for player in self.players:
player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
player.pitch = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["pitch"].values[0]
player.yaw = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["yaw"].values[0]
player.dead = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["is_alive"].values[0] == 0
def _update_round(self) -> None:
if self.current_tick.empty:
return
self.round = self.current_tick["team_rounds_total"].values[0]