Files
cs2-demo-mapper/controllers/player_controller.py

44 lines
1.7 KiB
Python

from models.match import Match
from render.player_renderer import PlayerRenderer
import pygame
class PlayerController:
def __init__(self, player_renderer: PlayerRenderer, match: Match, game_box_top: tuple[int, int]):
self.player_renderer = player_renderer
self.match = match
self.game_box_top = game_box_top
self.selected_player = None
## Private Methods
def _is_player_at_mouse(self, player, mouse_x, mouse_y):
player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y)
# Adjust for game box position
player_x += self.game_box_top[0]
player_y += self.game_box_top[1]
distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
return distance < self.player_renderer.get_radius()
def _update_hover_state(self, event, player):
if event.type == pygame.MOUSEMOTION:
mouse_x, mouse_y = event.pos
if self._is_player_at_mouse(player, mouse_x, mouse_y):
player.is_hovered = True
else:
player.is_hovered = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = event.pos
if self._is_player_at_mouse(player, mouse_x, mouse_y):
player.is_selected = not player.is_selected
self.selected_player = player if player.is_selected else None
print(f"Selected player: {player.name}" if player.is_selected else "Player deselected")
## Public Methods
def update(self, event):
for team in self.match.get_teams():
for player in team.players:
self._update_hover_state(event, player)