Files
cs2-demo-mapper/states/game.py

53 lines
2.1 KiB
Python

from states.game_state import GameState
from controllers.player_controller import PlayerController
from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from utils.map_coord_converter import MapCoordConverter
from controllers.gui_controller import GUIController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
match_data_path = f"maps/{self.match.map_name}.json"
match_image_path = f"maps/{self.match.map_name}.png"
# Game Box
self.game_box = pygame.Surface((700, 700), pygame.SRCALPHA)
# Map Coordinate Helper Class
self.map_coord_controller = MapCoordConverter(self.game_box.get_width(), self.game_box.get_height(), match_data_path, match_image_path)
# Renderers
self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path)
self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options)
self.gui_render = GUIRenderer(self.screen, self.match)
# Controllers
self.player_controller = PlayerController(self.player_renderer, self.match)
self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"])
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.player_controller.update(event)
self.gui_controller.update(event)
def update(self):
"""Updates game objects."""
self.match.next_tick()
def draw(self):
"""Draws everything on screen."""
self.screen.fill((0, 0, 0))
self.game_box.fill((0, 0, 0, 0))
self.map_renderer.render()
self.player_renderer.render()
self.gui_render.render()
self.screen.blit(self.game_box, (300, 0))