Files
cs2-demo-mapper/render/gui_renderer.py

45 lines
1.6 KiB
Python

import pygame
from widgets.slider import HorizontalSlider
from widgets.button import Button
class GUIRenderer:
def __init__(self, screen, match):
self.screen = screen
self.font = pygame.font.Font(None, 36)
self.match = match
self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick)
# Settings button
self.settings_button = Button(self.screen.get_width()-40, 10, 30, 30, None)
self.settings_button.set_text("Settings")
self.colour = (255, 255, 255)
def _render_current_tick(self, match_tick, max_tick):
text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour)
self.screen.blit(text, (10, 10))
def _render_team_scores(self, team_1_score, team_2_score):
text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour)
self.screen.blit(text, (10, 40))
def _render_settings_button(self):
self.settings_button.draw(self.screen)
def _render_slider(self):
# Update slider value
if self.slider.dragging:
# Set match tick if slider is being dragged
self.match.set_tick(int(self.slider.value))
else:
# Set slider value if slider is not being dragged
self.slider.set_value(self.match.tick)
self.slider.draw()
def render(self):
self._render_current_tick(self.match.tick, self.match.max_tick)
self._render_team_scores(self.match.team_1.score, self.match.team_2.score)
self._render_settings_button()
self._render_slider()