62 lines
2.0 KiB
Python
62 lines
2.0 KiB
Python
from utils.utils import mapped_value
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import math
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class ImageCoordController:
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def __init__(self, image_width, image_height, screen_width, screen_height, ingame_zero_x, ingame_zero_y):
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self.image_width = image_width
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self.image_height = image_height
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self.ingame_zero_x = ingame_zero_x
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self.ingame_zero_y = ingame_zero_y
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.screen_middle_x = screen_width / 2
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self.screen_middle_y = screen_height / 2
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self.scaler = 1.0
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self.rotation_degrees = 0
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def scale(self, scaler):
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self.scaler = scaler
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def rotate(self, degree):
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## validate for multiples of 90 degrees and convert to 0-360
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if degree % 90 != 0:
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raise ValueError("Degree v must be a multiple of 90")
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self.rotation_degrees = degree % 360
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def top_left_screen(self):
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if self.rotation_degrees == 0:
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x = self.screen_middle_x - (self.ingame_zero_x * self.scaler)
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y = self.screen_middle_y - (self.ingame_zero_y * self.scaler)
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elif self.rotation_degrees == 270:
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x = self.screen_middle_x - ((self.image_width - self.ingame_zero_y) * self.scaler)
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y = self.screen_middle_y - (self.ingame_zero_x * self.scaler)
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elif self.rotation_degrees == 180:
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x = self.screen_middle_x - ((self.image_width - self.ingame_zero_x) * self.scaler)
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y = self.screen_middle_y - ((self.image_height - self.ingame_zero_y) * self.scaler)
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elif self.rotation_degrees == 90:
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x = self.screen_middle_x - (self.ingame_zero_y * self.scaler)
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y = self.screen_middle_y - ((self.image_height - self.ingame_zero_x) * self.scaler)
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return x, y
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'''
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ingame zero maps to 0,0,0 in game, and needs to map to middle of pygame window
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'''
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if __name__ == "__main__":
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image_coord_controller = ImageCoordController(1024, 1024, 640, 360)
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image_coord_controller.scale(4)
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print(image_coord_controller.image_to_screen(0,0))
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