Files
cs2-demo-mapper/widgets/button.py
2025-03-20 20:23:28 +01:00

60 lines
1.8 KiB
Python

import pygame
class Button:
def __init__(self, screen, x, y, width, height, image_path, colour, action):
self.screen = screen
self.x = x
self.y = y
self.width = width
self.height = height
self._load_image(image_path)
self.colour = colour
self.action = action
self.active = False
def _load_image(self, image_path):
self.image = pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, (self.width, self.height))
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
if self.x <= event.pos[0] <= self.x + self.width and self.y <= event.pos[1] <= self.y + self.height:
self.active = not self.active
self.action()
def draw(self):
pygame.draw.rect(self.screen, self.colour, (self.x, self.y, self.width, self.height))
self.screen.blit(self.image, (self.x, self.y))
def set_image(self, image_path: str):
self._load_image(image_path)
def set_action(self, action):
self.action = action
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((700, 700))
def play_pause(button):
if button.active:
button.set_image("../assets/pause-button.png")
else:
button.set_image("../assets/play-button.png")
button = Button(screen, 100, 100, 100, 100, "../assets/play-button.png", (255, 0, 0), lambda: play_pause(button))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
button.handle_event(event)
screen.fill((0, 0, 0))
button.draw()
pygame.display.flip()
pygame.quit()