Files
cs2-demo-mapper/states/game.py
2025-05-20 10:22:08 +02:00

92 lines
4.0 KiB
Python

import time
from states.game_state import GameState
from controllers.player_controller import PlayerController
from render.map_renderer import MapRenderer
from render.gui_renderer import GUIRenderer
from render.player_renderer import PlayerRenderer
from render.info_renderer import InfoRenderer
from render.control_renderer import ControlRenderer
from utils.map_coord_converter import MapCoordConverter
from controllers.gui_controller import GUIController
from controllers.info_controller import InfoController
from controllers.control_controller import ControlController
import pygame
class Game(GameState):
def __init__(self, switch_state_callback, context):
super().__init__(switch_state_callback, context)
self.match_data_path = f"assets/maps/config/{self.match.map_name}.json"
self.match_image_path = f"assets/maps/overview/{self.match.map_name}.png"
self.game_update_interval = 1 / self.match.tick_rate
self.elapsed_time = 0
self.last_time = time.perf_counter()
self.__init_screen_areas()
self.__init_utils()
self.__init_renderers()
self.__init_controllers()
def __init_screen_areas(self):
self.info_box = pygame.Surface((350, self.screen.get_height()), pygame.SRCALPHA)
self.info_box_top_left = (0, 0)
self.game_box = pygame.Surface((650, 650), pygame.SRCALPHA)
self.game_box_top_left = (350, 0)
self.control_box = pygame.Surface((650, 120), pygame.SRCALPHA)
self.control_box_top_left = (350, 650)
def __init_utils(self):
self.map_coord_controller = MapCoordConverter(self.game_box.get_width(), self.game_box.get_height(), self.match_data_path, self.match_image_path)
def __init_renderers(self):
self.map_renderer = MapRenderer(self.game_box, self.match_data_path, self.match_image_path)
self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options, self.styling)
self.gui_render = GUIRenderer(self.screen, self.match)
self.info_render = InfoRenderer(self.info_box, self.styling, self.match)
self.control_render = ControlRenderer(self.control_box, self.match)
def __init_controllers(self):
self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left)
self.gui_controller = GUIController(self.gui_render, self.switch_state)
self.info_controller = InfoController(self.info_render, self.player_controller)
self.control_controller = ControlController(self.control_render, self.control_box_top_left)
def handle_events(self, events):
"""Handles user inputs."""
for event in events:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.switch_state("menu")
self.player_controller.update(event)
self.gui_controller.update(event)
self.info_controller.update(event)
self.control_controller.update(event)
def update(self):
"""Fixed-timestep update decoupled from frame rate."""
now = time.perf_counter()
delta = now - self.last_time
self.last_time = now
self.elapsed_time += delta
while self.elapsed_time >= self.game_update_interval:
self.match.next_tick()
self.elapsed_time -= self.game_update_interval
def draw(self):
"""Draws everything on screen."""
self.screen.fill(self.styling["background_colour"])
self.game_box.fill(self.styling["background_colour"])
self.info_box.fill(self.styling["foreground_colour"])
self.control_box.fill(self.styling["background_colour"])
self.map_renderer.render()
self.player_renderer.render()
self.gui_render.render()
self.info_render.render()
self.control_render.render()
self.screen.blit(self.info_box, self.info_box_top_left)
self.screen.blit(self.control_box, self.control_box_top_left)
self.screen.blit(self.game_box, self.game_box_top_left)