Files
cs2-demo-mapper/controllers/player_controller.py
2025-04-20 17:04:51 +02:00

27 lines
1006 B
Python

from models.match import Match
from render.player_renderer import PlayerRenderer
import pygame
class PlayerController:
def __init__(self, player_renderer: PlayerRenderer, match: Match):
self.player_renderer = player_renderer
self.match = match
## Private Methods
def _update_hover_state(self, event, player):
if event.type == pygame.MOUSEMOTION:
mouse_x, mouse_y = event.pos
player_x, player_y = self.player_renderer.map_coord_converter.map_to_screen(player.x, player.y)
distance = ((mouse_x - player_x) ** 2 + (mouse_y - player_y) ** 2) ** 0.5
if distance < self.player_renderer.get_radius():
player.is_hovered = True
else:
player.is_hovered = False
## Public Methods
def update(self, event):
for team in self.match.get_teams():
for player in team.players:
self._update_hover_state(event, player)