Files
cs2-demo-mapper/render/player_renderer.py
2025-04-20 16:10:06 +02:00

84 lines
3.1 KiB
Python

import pygame, math
from models.match import Match
from models.player import Player
from controllers.map_coord_controller import MapCoordController
from utils.utils import mapped_value
class PlayerRenderer:
def __init__(self, screen, match: Match, map_coord_controller: MapCoordController, options: dict):
self.screen = screen
self.match = match
self.map_coord_controller = map_coord_controller
self.options = options
self.player_font = pygame.font.Font(None, 15)
self.player_radius = 5
self.hovered_radius = 10
self.health_bar_foreground = (0, 255, 0)
self.health_bar_background = (255, 0, 0)
## Getters
def get_radius(self) -> int:
return self.player_radius
def get_health_bar_foreground_colour(self) -> tuple[int, int, int]:
return self.health_bar_foreground
def get_health_bar_background_colour(self) -> tuple[int, int, int]:
return self.health_bar_background
## Setters
def set_radius(self, radius: int) -> None:
self.player_radius = radius
def set_health_bar_foreground_colour(self, colour: tuple[int, int, int]):
self.health_bar_foreground = colour
def set_health_bar_background_colour(self, colour: tuple[int, int, int]):
self.health_bar_background = colour
## Private Methods
def _render_circle(self, player: Player, team):
if player.is_hovered:
radius = self.hovered_radius
else:
radius = self.player_radius
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.circle(self.screen, team.colour, (x, y), radius)
def _render_text(self, player):
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
text = self.player_font.render(player.name, True, (255, 255, 255))
self.screen.blit(text, (x-(text.get_width()/2), y+5))
def _render_yaw(self, player, team):
if player.is_shooting:
yaw_length = 100
else:
yaw_length = 20
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
player_yaw = math.radians(player.yaw)
end_x = mapped_x + (yaw_length * math.cos(player_yaw))
end_y = mapped_y - (yaw_length * math.sin(player_yaw))
pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2)
def _render_health(self, player):
x, y = self.map_coord_controller.map_to_screen(player.x, player.y)
pygame.draw.rect(self.screen, self.health_bar_background, (x-10, y-10, 20, 5))
pygame.draw.rect(self.screen, self.health_bar_foreground, (x-10, y-10, mapped_value(player.health, 0, 100, 0, 20), 5))
## Public Methods
def render(self):
for team in self.match.get_teams():
for player in team.players:
if player.dead:
continue
self._render_circle(player, team)
self._render_text(player)
if self.options["show_yaw"]:
self._render_yaw(player, team)
self._render_health(player)