Files
cs2-demo-mapper/widgets/button.py
2025-05-02 11:39:53 +02:00

127 lines
3.8 KiB
Python

import pygame
class Button:
def __init__(self, x, y, width, height, action):
self.x = x
self.y = y
self.width = width
self.height = height
self.image = None
self.text = None
self.action = action
## Default values
self.font_size = 20
self.colour = (255, 255, 255)
self.pressed_colour = (200, 200, 200)
self.font = pygame.font.Font(None, self.font_size)
self.pressed = False
self.border_radius = 3
## Getters and setters
def get_font_size(self) -> int:
return self.font_size
def get_font(self) -> pygame.font.Font:
return self.font
def get_text(self) -> str:
return self.text
def get_border_radius(self) -> int:
return self.border_radius
def get_colour(self) -> tuple:
return self.colour
def get_pressed_colour(self) -> tuple:
return self.pressed_colour
def set_font_size(self, font_size: int) -> None:
self.font_size = font_size
def set_font(self, font: pygame.font.Font) -> None:
self.font = font
def set_text(self, text: str) -> None:
self.text = text
def set_border_radius(self, border_radius: int) -> None:
self.border_radius = border_radius
def set_colour(self, colour: tuple) -> None:
self.colour = colour
def set_pressed_colour(self, pressed_colour: tuple) -> None:
self.pressed_colour = pressed_colour
def set_image(self, image_path: str) -> None:
self._load_image(image_path)
def set_action(self, action) -> None:
self.action = action
## Private methods
def _load_image(self, image_path: str) -> None:
self.image = pygame.image.load(image_path)
self.image = pygame.transform.scale(self.image, (self.width, self.height))
def _draw_text(self, screen, text: str) -> None:
text_surface = self.font.render(text, True, (0, 0, 0))
text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2))
screen.blit(text_surface, text_rect)
def _button_press_down(self) -> None:
self.pressed = True
if self.action:
self.action()
def _button_press_up(self) -> None:
self.pressed = False
## Public methods
def handle_event(self, event: pygame.event.Event) -> None:
if event.type == pygame.MOUSEBUTTONDOWN:
if self.x <= event.pos[0] <= self.x + self.width and self.y <= event.pos[1] <= self.y + self.height:
self._button_press_down()
if self.pressed and event.type == pygame.MOUSEBUTTONUP:
self._button_press_up()
def draw(self, screen) -> None:
if self.pressed:
pygame.draw.rect(screen, self.pressed_colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
else:
pygame.draw.rect(screen, self.colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius)
if self.image:
screen.blit(self.image, (self.x, self.y))
if self.text:
self._draw_text(screen, self.text)
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((700, 700))
def button_action():
print("Button clicked!")
button = Button(screen, 100, 100, 200, 50, button_action)
button.set_text("Click Me")
button.set_font_size(30)
#button.set_image("assets/play-button.png") # Replace with your image path
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
button.handle_event(event)
screen.fill((0, 0, 0))
button.draw()
pygame.display.flip()
pygame.quit()