import pygame class InfoRenderer: def __init__(self, screen, styling): self.screen = screen self.styling = styling self.font = self.styling["small_font"] self.selected_player = None # Private methods def _draw_player_info(self): """Draws the player info on the screen.""" if self.selected_player is None: return player_info = f"Player: {self.selected_player.name}\n" player_info += f"Active Weapon: {self.selected_player.current_weapon}\n" player_info += f"Health: {self.selected_player.health}\n" text_surface = self.font.render(player_info, True, self.styling["text_colour"]) self.screen.blit(text_surface, (10, 100)) # Public methods def render(self): """Renders the info on the screen.""" self._draw_player_info()