import pygame from models.match import Match from models.player import Player from models.team import Team from models.renderer import Renderer WIDTH, HEIGHT = 700,700 FPS = 60 class Game: def __init__(self, match: Match): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE) self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) pygame.display.set_caption("CS2 Demo Mapper") self.clock = pygame.time.Clock() self.running = True self.match = match self.renderer = Renderer(self.match, self.screen) def handle_events(self): """Handles user inputs.""" for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False self.renderer.slider.handle_event(event) def update(self): """Updates game objects.""" self.match.next_tick() def draw(self): """Draws everything on screen.""" self.renderer.render() pygame.display.flip() # Update display def run(self): """Main game loop.""" while self.running: self.handle_events() self.update() self.draw() self.clock.tick(self.match.tick_rate) pygame.quit() if __name__ == "__main__": import demoparser2 demo_parser = demoparser2.DemoParser("demo.dem") game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid", "team_rounds_total"]) header_info = demo_parser.parse_header() map_name = header_info['map_name'] players = demo_parser.parse_player_info() start_tick = int(input()) team_1 = Team() team_2 = Team() m = Match(map_name, game_info, team_1, team_2) m.tick = start_tick for index, row in players.iterrows(): if row["team_number"] == 1: team_1.add_player(Player(row["name"], row["steamid"])) else: team_2.add_player(Player(row["name"], row["steamid"])) game = Game(m) game.run()