from states.game_state import GameState from controllers.player_controller import PlayerController from render.map_renderer import MapRenderer from render.gui_renderer import GUIRenderer from render.player_renderer import PlayerRenderer from utils.map_coord_converter import MapCoordConverter from controllers.gui_controller import GUIController import pygame class Game(GameState): def __init__(self, switch_state_callback, context): super().__init__(switch_state_callback, context) match_data_path = f"maps/{self.match.map_name}.json" match_image_path = f"maps/{self.match.map_name}.png" # Game Box self.game_box = pygame.Surface((600, 600), pygame.SRCALPHA) self.game_box_top_left = (350, 0) # Helper Classes self.map_coord_controller = MapCoordConverter(self.game_box.get_width(), self.game_box.get_height(), match_data_path, match_image_path) # Renderers self.map_renderer = MapRenderer(self.game_box, match_data_path, match_image_path) self.player_renderer = PlayerRenderer(self.game_box, self.match, self.map_coord_controller, self.options) self.gui_render = GUIRenderer(self.screen, self.match) # Controllers self.player_controller = PlayerController(self.player_renderer, self.match, self.game_box_top_left) self.gui_controller = GUIController(self.gui_render, self.switch_state, self.context["previous_states"]) def handle_events(self, events): """Handles user inputs.""" for event in events: if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: self.switch_state("menu") self.player_controller.update(event) self.gui_controller.update(event) def update(self): """Updates game objects.""" self.match.next_tick() def draw(self): """Draws everything on screen.""" self.screen.fill(self.styling["background_colour"]) self.game_box.fill(self.styling["background_colour"]) self.map_renderer.render() self.player_renderer.render() self.gui_render.render() self.screen.blit(self.game_box, self.game_box_top_left)