import pygame, math from models.match import Match from models.player import Player from controllers.map_coord_controller import MapCoordController from utils.utils import mapped_value class PlayerRenderer: def __init__(self, screen, match: Match, map_coord_controller: MapCoordController, options: dict): self.screen = screen self.match = match self.map_coord_controller = map_coord_controller self.options = options self.player_font = pygame.font.Font(None, 15) self.player_radius = 5 self.hovered_radius = 10 self.health_bar_foreground = (0, 255, 0) self.health_bar_background = (255, 0, 0) ## Getters def get_radius(self) -> int: return self.player_radius def get_health_bar_foreground_colour(self) -> tuple[int, int, int]: return self.health_bar_foreground def get_health_bar_background_colour(self) -> tuple[int, int, int]: return self.health_bar_background ## Setters def set_radius(self, radius: int) -> None: self.player_radius = radius def set_health_bar_foreground_colour(self, colour: tuple[int, int, int]): self.health_bar_foreground = colour def set_health_bar_background_colour(self, colour: tuple[int, int, int]): self.health_bar_background = colour ## Private Methods def _render_circle(self, player: Player, team): if player.is_hovered: radius = self.hovered_radius else: radius = self.player_radius x, y = self.map_coord_controller.map_to_screen(player.x, player.y) pygame.draw.circle(self.screen, team.colour, (x, y), radius) def _render_text(self, player): x, y = self.map_coord_controller.map_to_screen(player.x, player.y) text = self.player_font.render(player.name, True, (255, 255, 255)) self.screen.blit(text, (x-(text.get_width()/2), y+5)) def _render_yaw(self, player, team): if player.is_shooting: yaw_length = 100 else: yaw_length = 20 mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y) player_yaw = math.radians(player.yaw) end_x = mapped_x + (yaw_length * math.cos(player_yaw)) end_y = mapped_y - (yaw_length * math.sin(player_yaw)) pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2) def _render_health(self, player): x, y = self.map_coord_controller.map_to_screen(player.x, player.y) pygame.draw.rect(self.screen, self.health_bar_background, (x-10, y-10, 20, 5)) pygame.draw.rect(self.screen, self.health_bar_foreground, (x-10, y-10, mapped_value(player.health, 0, 100, 0, 20), 5)) ## Public Methods def render(self): for team in self.match.get_teams(): for player in team.players: if player.dead: continue self._render_circle(player, team) self._render_text(player) if self.options["show_yaw"]: self._render_yaw(player, team) self._render_health(player)