import pygame from match import Match from player import Player from utils import mapped_value WIDTH, HEIGHT = 800, 600 FPS = 60 class Game: def __init__(self, match: Match): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT)) self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) pygame.display.set_caption("CS2 Demo Mapper") self.clock = pygame.time.Clock() self.running = True self.match = match def handle_events(self): """Handles user inputs.""" for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False def update(self): """Updates game objects.""" self.match.next_tick() def draw(self): """Draws everything on screen.""" self.screen.fill((30, 30, 30)) # Clear screen # Draw current tick text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) self.screen.blit(text, (10, 10)) for player in self.match.players: if player.dead: continue mapped_x = mapped_value(player.x, -4000, 4000, 0, WIDTH) mapped_y = mapped_value(player.y, -4000, 4000, 0, HEIGHT) pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5) # Draw player name text = self.small_font.render(player.name, True, (255, 255, 255)) self.screen.blit(text, (mapped_x + 10, mapped_y)) pygame.display.flip() # Update display def run(self): """Main game loop.""" while self.running: self.handle_events() self.update() self.draw() self.clock.tick(self.match.tick_rate) pygame.quit() if __name__ == "__main__": import demoparser2 demo_parser = demoparser2.DemoParser("demo.dem") game_info = demo_parser.parse_ticks(["X", "Y", "Z", "pitch", "yaw", "is_alive", "team", "player_steamid"]) players = demo_parser.parse_player_info() m = Match("de_dust2", game_info) for index, row in players.iterrows(): m.add_player(Player(row["name"], row["steamid"])) game = Game(m) game.run()