import pygame class Button: def __init__(self, x, y, width, height, action): self.x = x self.y = y self.width = width self.height = height self.image = None self.text = None self.action = action ## Default values self.font_size = 20 self.colour = (255, 255, 255) self.pressed_colour = (200, 200, 200) self.pressed = False self.border_radius = 3 ## Getters and setters def get_font_size(self) -> int: return self.font_size def get_text(self) -> str: return self.text def get_border_radius(self) -> int: return self.border_radius def get_colour(self) -> tuple: return self.colour def get_pressed_colour(self) -> tuple: return self.pressed_colour def set_font_size(self, font_size: int) -> None: self.font_size = font_size def set_text(self, text: str) -> None: self.text = text def set_border_radius(self, border_radius: int) -> None: self.border_radius = border_radius def set_colour(self, colour: tuple) -> None: self.colour = colour def set_pressed_colour(self, pressed_colour: tuple) -> None: self.pressed_colour = pressed_colour def set_image(self, image_path: str) -> None: self._load_image(image_path) def set_action(self, action) -> None: self.action = action ## Private methods def _load_image(self, image_path: str) -> None: self.image = pygame.image.load(image_path) self.image = pygame.transform.scale(self.image, (self.width, self.height)) def _draw_text(self, screen, text: str, font_size: int) -> None: font = pygame.font.Font(None, font_size) text_surface = font.render(text, True, (0, 0, 0)) text_rect = text_surface.get_rect(center=(self.x + self.width // 2, self.y + self.height // 2)) screen.blit(text_surface, text_rect) def _button_press_down(self) -> None: self.pressed = True if self.action: self.action() def _button_press_up(self) -> None: self.pressed = False ## Public methods def handle_event(self, event: pygame.event.Event) -> None: if event.type == pygame.MOUSEBUTTONDOWN: if self.x <= event.pos[0] <= self.x + self.width and self.y <= event.pos[1] <= self.y + self.height: self._button_press_down() if self.pressed and event.type == pygame.MOUSEBUTTONUP: self._button_press_up() def draw(self, screen) -> None: if self.pressed: pygame.draw.rect(screen, self.pressed_colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius) else: pygame.draw.rect(screen, self.colour, (self.x, self.y, self.width, self.height), border_radius=self.border_radius) if self.image: screen.blit(self.image, (self.x, self.y)) if self.text: self._draw_text(screen, self.text, self.font_size) if __name__ == "__main__": pygame.init() screen = pygame.display.set_mode((700, 700)) def button_action(): print("Button clicked!") button = Button(screen, 100, 100, 200, 50, button_action) button.set_text("Click Me") button.set_font_size(30) #button.set_image("assets/play-button.png") # Replace with your image path running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False button.handle_event(event) screen.fill((0, 0, 0)) button.draw() pygame.display.flip() pygame.quit()