import pygame class HorizontalSlider: def __init__(self, screen, x, y, width, height, min_value, max_value): self.screen = screen self.x = x self.y = y self.width = width self.height = height self.min_value = min_value self.max_value = max_value self.value = min_value self.background_colour = (255, 255, 255) self.knob_colour = (255, 0, 0) self.rect_radius = 5 self.knob_radius = 10 self.knob_x = self.x + self.knob_radius self.dragging = False self.fill = False self.fill_colour = (128, 128, 0) def _knob_to_value(self, knob_x): return self.min_value + ((self.max_value - self.min_value) * ((knob_x - (self.x + self.knob_radius)) / (self.width-self.knob_radius))) def _value_to_knob(self, value): return self.x + ((self.width-self.knob_radius) * ((value - self.min_value) / (self.max_value - self.min_value))) + self.knob_radius def handle_event(self, event): """Handle mouse events for dragging""" if event.type == pygame.MOUSEBUTTONDOWN: if ( event.pos[0] >= self.x and event.pos[0] <= self.x + self.width and event.pos[1] >= self.y and event.pos[1] <= self.y + self.height ): if event.pos[0] < self.x + self.knob_radius: self.knob_x = self.x + self.knob_radius elif event.pos[0] > self.x + self.width - self.knob_radius: self.knob_x = self.x + self.width - self.knob_radius else: self.knob_x = event.pos[0] self.dragging = True elif event.type == pygame.MOUSEBUTTONUP: self.dragging = False elif event.type == pygame.MOUSEMOTION and self.dragging: if ( event.pos[0] >= self.x + self.knob_radius and event.pos[0] <= self.x + self.width - self.knob_radius ): self.knob_x = event.pos[0] self.value = self._knob_to_value(self.knob_x) def draw(self): """ Draw the slider on the screen """ if self.fill: pygame.draw.rect(self.screen, self.fill_colour, (self.x, self.y, self.knob_x, self.height), border_radius=self.rect_radius) pygame.draw.rect(self.screen, self.background_colour, (self.knob_x, self.y, self.width - (self.knob_x - self.x), self.height), border_radius=self.rect_radius) else: pygame.draw.rect(self.screen, self.background_colour, (self.x, self.y, self.width, self.height), border_radius=self.rect_radius) pygame.draw.circle(self.screen, self.knob_colour, (int(self.knob_x), self.y + self.height // 2), self.knob_radius) def set_value(self, value): """ Set the value of the slider Caps the value to the min and max values """ self.value = int(value) if value < self.min_value: self.value = self.min_value elif value > self.max_value: self.value = self.max_value else: self.value = value self.knob_x = self._value_to_knob(value) def set_radius(self, radius): self.knob_radius = radius def set_background_colour(self, colour): self.background_colour = colour def set_knob_colour(self, colour): self.knob_colour = colour if __name__ == "__main__": pygame.init() screen = pygame.display.set_mode((800, 600)) slider = HorizontalSlider(screen, 50, 50, 700, 20, 0, 1000) running = True while running: screen.fill((0, 0, 0)) slider.draw() pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False slider.handle_event(event)