import pygame import pygame_widgets from pygame_widgets.slider import Slider from models.match import Match from models.player import Player from models.team import Team from controllers.map_coord_controller import MapCoordController from controllers.image_coord_controller import ImageCoordController from utils.json_object import JSONObject class Renderer: def __init__(self, match: Match, screen): self.screen = screen self.match = match self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) try: self.json_object = JSONObject(f"maps/{match.map_name}.json") except FileNotFoundError: raise NotImplementedError(f"Map {match.map_name} not implemented.") self.image_path = self.json_object.get("image_path") self.image_path = self.json_object.get("image_path") self.image_width = self.json_object.get("image_width") self.image_height = self.json_object.get("image_height") self.ingame_zero_x = self.json_object.get("middle_x") self.ingame_zero_y = self.json_object.get("middle_y") self.rotation_degrees = self.json_object.get("rotation") self.scaler = self.json_object.get("scale") self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), -3000, 3000, -3000, 3000) self.image_coord_controller = ImageCoordController(self.image_width, self.image_height, self.screen.get_width(), self.screen.get_height(), self.ingame_zero_x, self.ingame_zero_y) self.image_coord_controller.scale(self.scaler) self.image_coord_controller.rotate(self.rotation_degrees) def render_players(self): """Draws everything on screen.""" for player in self.match.get_players(): if player.dead: continue mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y) pygame.draw.circle(self.screen, (255, 255, 255), (mapped_x, mapped_y), 5) # Draw player name text = self.small_font.render(player.name, True, (255, 255, 255)) self.screen.blit(text, (mapped_x + 10, mapped_y)) pygame.display.flip() # Update display def render_text(self): # Draw current tick text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) self.screen.blit(text, (10, 10)) # Draw team scores text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255)) self.screen.blit(text, (10, 40)) def render_map(self): # Draw map from image map_image = pygame.image.load(self.image_path) # Scale and rotate map image map_image = pygame.transform.scale(map_image, (self.image_width*self.scaler, self.image_height*self.scaler)) map_image = pygame.transform.rotate(map_image, self.rotation_degrees) # Draw map image self.screen.blit(map_image, self.image_coord_controller.top_left_screen()) ''' def render_slider(self): # Create slider slider = Slider(self.screen, 100, 100, 400, 20, min=1, max=self.match.max_tick, step=1, initial=self.match.tick, handleRadius=10, handleColour=(255, 255, 255), handleOutline=(255, 255, 255), sliderColour=(100, 100, 100), sliderMarkColour=(150, 150, 150), font=pygame.font.Font(None, 36), textColour=(255, 255, 255), valueColour=(255, 255, 255), valueOutlineColour=(255, 255, 255), onSlide=self.on_slide, sliderMark=0) ''' def render(self): self.screen.fill((30, 30, 30)) # Clear screen self.render_map() self.render_text() self.render_players()