import pygame class ControlController: def __init__(self, control_renderer, box_top: tuple[int, int]): self.control_renderer = control_renderer self.box_top = box_top self.slider = control_renderer.slider def update(self, event): new_event = pygame.event.Event(event.type, event.__dict__) if hasattr(new_event, 'pos'): new_event.pos = (event.pos[0] - self.box_top[0], event.pos[1] - self.box_top[1]) self.slider.handle_event(new_event)