import pygame from models.match import Match from models.player import Player from models.team import Team from render.renderer import Renderer from controllers.player_controller import PlayerController WIDTH, HEIGHT = 700,700 FPS = 60 class Game: def __init__(self, match: Match): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE) self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) pygame.display.set_caption("CS2 Demo Mapper") self.clock = pygame.time.Clock() self.running = True self.match = match self.renderer = Renderer(self.match, self.screen) self.player_controller = PlayerController(self.renderer.player_render, self.match) def handle_events(self): """Handles user inputs.""" for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False self.renderer.slider.handle_event(event) self.player_controller.update(event) def update(self): """Updates game objects.""" self.match.next_tick() def draw(self): """Draws everything on screen.""" self.renderer.render() pygame.display.flip() # Update display def run(self): """Main game loop.""" while self.running: self.handle_events() self.update() self.draw() self.clock.tick(self.match.tick_rate) pygame.quit()