import pygame import pygame_widgets from pygame_widgets.slider import Slider from models.match import Match from models.player import Player from models.team import Team from controllers.map_coord_controller import MapCoordController from utils.json_object import JSONObject class Renderer: def __init__(self, match: Match, screen): self.screen = screen self.match = match self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) try: self.json_object = JSONObject(f"maps/{match.map_name}.json") except FileNotFoundError: raise NotImplementedError(f"Map {match.map_name} not implemented.") self.top_left_x = self.json_object.get("pos_x") self.top_left_y = self.json_object.get("pos_y") self.scale = self.json_object.get("scale") self.rotation = self.json_object.get("rotate") self.image_path = self.json_object.get("material") self.map_image = pygame.image.load(self.image_path) self.image_width = self.map_image.get_width() self.image_height = self.map_image.get_height() self.bottom_right_x = self.top_left_x + (self.image_width * self.scale) self.bottom_right_y = self.top_left_y - (self.image_height * self.scale) self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y) def render_players(self): """Draws everything on screen.""" self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height()) for team in self.match.get_teams(): for player in team.players: if player.dead: continue mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y) pygame.draw.circle(self.screen, team.colour, (mapped_x, mapped_y), 5) # Draw player name text = self.small_font.render(player.name, True, (255, 255, 255)) self.screen.blit(text, (mapped_x + 10, mapped_y)) pygame.display.flip() # Update display def render_text(self): # Draw current tick text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) self.screen.blit(text, (10, 10)) # Draw team scores text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255)) self.screen.blit(text, (10, 40)) def render_map(self): # Scale and rotate map image self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height())) # Draw map image self.screen.blit(self.map_image, (0, 0)) ''' def render_slider(self): # Create slider slider = Slider(self.screen, 100, 100, 400, 20, min=1, max=self.match.max_tick, step=1, initial=self.match.tick, handleRadius=10, handleColour=(255, 255, 255), handleOutline=(255, 255, 255), sliderColour=(100, 100, 100), sliderMarkColour=(150, 150, 150), font=pygame.font.Font(None, 36), textColour=(255, 255, 255), valueColour=(255, 255, 255), valueOutlineColour=(255, 255, 255), onSlide=self.on_slide, sliderMark=0) ''' def render(self): self.screen.fill((30, 30, 30)) # Clear screen self.render_map() self.render_text() self.render_players()