import math import pygame from widgets.slider import HorizontalSlider from pygame_widgets.slider import Slider from models.match import Match from models.player import Player from models.team import Team from controllers.map_coord_controller import MapCoordController from utils.json_object import JSONObject class Renderer: def __init__(self, match: Match, screen): self.screen = screen self.match = match self.font = pygame.font.Font(None, 36) self.small_font = pygame.font.Font(None, 15) # Load map data from json file try: self.json_object = JSONObject(f"maps/{match.map_name}.json") except FileNotFoundError: raise NotImplementedError(f"Map {match.map_name} not implemented.") # Load map data from json object self.top_left_x = self.json_object.get("pos_x") self.top_left_y = self.json_object.get("pos_y") self.scale = self.json_object.get("scale") self.rotation = self.json_object.get("rotate") self.image_path = self.json_object.get("material") # Load map image self.map_image = pygame.image.load(self.image_path) self.image_width = self.map_image.get_width() self.image_height = self.map_image.get_height() # Calculate bottom right coordinates for map coord controller self.bottom_right_x = self.top_left_x + (self.image_width * self.scale) self.bottom_right_y = self.top_left_y - (self.image_height * self.scale) self.map_coord_controller = MapCoordController(self.screen.get_width(), self.screen.get_height(), self.top_left_x, self.bottom_right_x, self.top_left_y, self.bottom_right_y) self.slider = HorizontalSlider(self.screen, 50, 650, self.screen.get_width()-100, 20, 1, self.match.max_tick) #self.slider.fill = True def render_players(self): """Draws everything on screen.""" # Update screen size if it has changed self.map_coord_controller.update_screen_size(self.screen.get_width(), self.screen.get_height()) # loop through the teams and each of their players for team in self.match.get_teams(): for player in team.players: # Draw player if they are alive if player.dead: continue self._render_player(player, team) self._render_player_yaw(player, team) #def render_player_path(self): def render_text(self): # Draw current tick text = self.font.render(f"Tick: {self.match.tick}/{self.match.max_tick}", True, (255, 255, 255)) self.screen.blit(text, (10, 10)) # Draw team scores text = self.font.render(f"Score: {self.match.team_1.score} - {self.match.team_2.score}", True, (255, 255, 255)) self.screen.blit(text, (10, 40)) def render_map(self): # Scale and rotate map image self.map_image = pygame.transform.scale(self.map_image, (self.screen.get_width(), self.screen.get_height())) # Draw map image self.screen.blit(self.map_image, (0, 0)) def render_slider(self): # Update slider value if self.slider.dragging: # Set match tick if slider is being dragged self.match.set_tick(int(self.slider.value)) else: # Set slider value if slider is not being dragged self.slider.set_value(self.match.tick) self.slider.draw() def _render_player(self, player: Player, team: Team): mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y) pygame.draw.circle(self.screen, team.colour, (mapped_x, mapped_y), 5) text = self.small_font.render(player.name, True, (255, 255, 255)) self.screen.blit(text, (mapped_x-10, mapped_y-15)) def _render_player_yaw(self, player: Player, team: Team): mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y) player_yaw = math.radians(player.yaw) end_x = mapped_x + (20 * math.cos(player_yaw)) end_y = mapped_y - (20 * math.sin(player_yaw)) pygame.draw.line(self.screen, team.colour, (mapped_x, mapped_y), (end_x, end_y), 2) def render(self): self.screen.fill((30, 30, 30)) # Clear screen self.render_map() self.render_text() self.render_players() self.render_slider()