class InfoRenderer: def __init__(self, screen, styling, match): self.screen = screen self.styling = styling self.match = match self.colour = self.styling["text_colour"] self.font = self.styling["font"] self.small_font = self.styling["small_font"] self.underline_bold_font = self.styling["underline_bold_font"] self.selected_player = None self.player_info_start_y = 100 self.match_info_start_y = 500 # Private methods def _render_player_info(self): """Draws the player info on the screen.""" if self.selected_player is None: player_info_title = "No player selected\n" player_info = "" else: player_info_title = f"Player: {self.selected_player.name}\n" player_info = f"Active Weapon: {self.selected_player.current_weapon}\n" player_info += f"Inventory: \n - {"\n - ".join(self.selected_player.inventory)}\n" player_info += f"Health: {self.selected_player.health}\n" player_info += f"Armour: {self.selected_player.armour}\n" player_info += f"Kills: {self.selected_player.kills}\n" player_info += f"Deaths: {self.selected_player.deaths}\n" player_info += f"Assists: {self.selected_player.assists}\n" text_surface = self.underline_bold_font.render(player_info_title, True, self.styling["text_colour"]) self.screen.blit(text_surface, (10, self.player_info_start_y)) text_surface = self.small_font.render(player_info, True, self.styling["text_colour"]) self.screen.blit(text_surface, (10, self.player_info_start_y + 50)) def _render_match_info(self): """Draws the match info on the screen.""" match_info_title = "Match Info\n" match_info = f"Map: {self.match.map_name}\n" match_info += f"Score: {self.match.team_1.score}-{self.match.team_2.score}\n" text_surface = self.underline_bold_font.render(match_info_title, True, self.styling["text_colour"]) self.screen.blit(text_surface, (10, self.match_info_start_y)) text_surface = self.small_font.render(match_info, True, self.styling["text_colour"]) self.screen.blit(text_surface, (10, self.match_info_start_y + 50)) def _render_current_tick(self, match_tick, max_tick): text = self.font.render(f"Tick: {match_tick}/{max_tick}", True, self.colour) self.screen.blit(text, (10, 10)) def _render_team_scores(self, team_1_score, team_2_score): text = self.font.render(f"Score: {team_1_score} - {team_2_score}", True, self.colour) self.screen.blit(text, (10, 40)) # Public methods def render(self): """Renders the info on the screen.""" self._render_player_info() self._render_current_tick(self.match.tick, self.match.max_tick) self._render_match_info()